Game Data Shaders
EverQuest II Shader Example 1 [Simple]
//------------------------------------------------------------------------------
// File: X:\EQ2\WorldBuilding\Shaders\UI_FX\Sky\sky_haze.vdl
//------------------------------------------------------------------------------
ShaderRef {
filename = "Shaders/Templates/sfx_skydome_haze.vdl"
floraTag = "default"
floraRefColor = (1.000000 1.000000 1.000000)
floraNoise = ""
}
ShaderSymbolRef {
name = "@tex0"
value = "Cooked/UI_FX/FX/skies/sourceimages/haze.dds"
}
EverQuest II Shader Example 2 [Complex]
// File:X:\EQ2Live\WorldBuilding\_exp04\shaders\characters\monsters\chokidai\chokidai01.vdl
//------------------------------------------------------------------------------
ShaderRef {
filename = "Shaders/Templates/sfx_armor_tclr_t3_blend3_bmp1_spwm.vdl"
floraTag = ""
floraRefColor = (0.000000 0.000000 0.000000)
floraNoise = ""
}
ShaderSymbolRef {
name = "@bump"
value = "_exp04/Cooked/characters/monsters/chokidai/sourceimages/chokidai01_b.dds"
}
ShaderSymbolRef {
name = "@bumpScale"
value = 1.000000
}
ShaderSymbolRef {
name = "@diffIntensity"
value = (1.000000 1.000000 1.000000)
}
ShaderSymbolRef {
name = "@gloss"
value = "_exp04/Cooked/characters/monsters/chokidai/sourceimages/chokidai01_s.dds"
}
ShaderSymbolRef {
name = "@specIntensity"
value = (1.000000 1.000000 1.000000)
}
ShaderSymbolRef {
name = "@tex0"
value = "_exp04/Cooked/characters/monsters/chokidai/sourceimages/chokidai01_c.dds"
}
ShaderSymbolRef {
name = "@tex0Color"
value = (1.000000 1.000000 1.000000)
dynamicName = "@@tint1"
}
ShaderSymbolRef {
name = "@tex1Color"
value = (1.000000 1.000000 1.000000)
dynamicName = "@@tint2"
}
ShaderSymbolRef {
name = "@tex1ColorAlpha"
value = "_exp04/Cooked/characters/monsters/chokidai/sourceimages/chokidai01_tint.dds"
}