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Defensive Mechanics
- Last edited 17 years ago by Matthew Thompson
Damage Mitigation and Resistance
- Maximum mitigation/resistance numbers for your current level have been increased from [ Level * 80 ] to [ Level * 150 ].
- Damage mitigated now has diminishing returns, with the point at which the old system and new system meet set at 3675 armor/resist value or (52.5%) for level 70 players.
- The new mitigation cap for any type of damage is 75% which is reached at [Level * 150] armor or resist value.
- The mitigations / resistances for some item bonuses will appear to have dropped. This was due to a rounding error in their display. Their actual resistance / mitigation values have not changed in most cases.
Avoidance Skill
- Skill caps have increased from [ 6 * Level ] to [ 6.5 * Level ]
- Base Parry chance has been lowered from 10% to 5%
- Base Deflection chance has lowered from 30% to 25%
- Increases to avoidance skills now have diminishing returns similar to the changes made for mitigation/resistance. Players experience more gains in avoidance when further away from the cap, and less gains as they reach closer to the cap
Avoidance in Combat
- Display: The way avoidance is displayed has changed. A value similar to mitigation is now used to show your overall avoidance. A tool tip displays details for those who desire more information.
- Parry Check: (Base 5%, Chance increases with additional parry skill.) The chance to parry an incoming attack is modified by level and offense skill of the mob you are fighting. Note: A base 20% of parries turn into ripostes. (Modified by certain achievements)
- Block Check: (Shield Required). The quality of the shield determines the block chance. Block is only modified by mob level and is not a contested roll vs. mob skill.
- Deflection Check: (Monk / Bruiser only) Base 25%, Chance increases with additional Deflection skill. The chance to deflect an incoming attack is modified by level offense skill of the mob you are fighting.
- Dodge Check: (Everyone) Base chance is determined by type of armor worn. Chance increases with additional Defense Skill and Agility. The chance to dodge an incoming attack is modified by level and offense skill of the mob you are fighting.