Difference between revisions of "Developer:Equations"
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This page is for placing equations used on the live servers to implement combat, leveling, etc. | This page is for placing equations used on the live servers to implement combat, leveling, etc. | ||
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* [[Developer:Equation_Defensive_Avoidance_Skill | Avoidance Skill]] | * [[Developer:Equation_Defensive_Avoidance_Skill | Avoidance Skill]] | ||
* [[Developer:Equation_Defensive_Avoidance_In_Combat | Avoidance In Combat]] | * [[Developer:Equation_Defensive_Avoidance_In_Combat | Avoidance In Combat]] | ||
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== [[Offensive Mechanics]] == | == [[Offensive Mechanics]] == | ||
* [[Developer:Equation_Offensive_Haste_And_Dps | Haste and DPS Mods]] | * [[Developer:Equation_Offensive_Haste_And_Dps | Haste and DPS Mods]] | ||
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* Skill caps have increased from [ 6 * Level ] to [ 6.5 * Level ] | * Skill caps have increased from [ 6 * Level ] to [ 6.5 * Level ] | ||
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| − | + | <h5>Information taken from Game Update #29 Notes. [http://forums.station.sony.com/eq2/posts/list.m?topic_id=253135 Click Here] to view.<h4> | |
Latest revision as of 18:55, 23 November 2010
This page is for placing equations used on the live servers to implement combat, leveling, etc.
Defensive Mechanics
Offensive Mechanics
Stats and Skills
- All stat cap maximums have been increased from [ 7 * Level + 20 ] to [ 15 * level + 20 ]
- Stat benefits are now on a diminishing returns curve
- The maximum benefit that each stat provides, including power pool size, melee damage bonus, spell damage bonus, hit points, and defense has been increased
- Classes that use multiple stats for power pools have had their maximum power possible increased by up to +25% if they are high enough in both stats. This is meant to offset the difficulty of having to increase multiple stats
- Skill caps have increased from [ 6 * Level ] to [ 6.5 * Level ]