Difference between revisions of "Developer:Equations"

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This page is for placing equations used on the live servers to implement combat, leveling, etc.
 
This page is for placing equations used on the live servers to implement combat, leveling, etc.
  
  
== Damage Mitigation and Resistance ==
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== [[Defensive Mechanics]] ==
  
* Maximum mitigation/resistance numbers for your current level have been increased from [ Level * 80 ] to [ Level * 150 ].
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* [[Developer:Equation_Defensive_Damage_Mitigation_And_Resistance | Damage Mitigation and Resistance]]
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* [[Developer:Equation_Defensive_Avoidance_Skill | Avoidance Skill]]
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* [[Developer:Equation_Defensive_Avoidance_In_Combat | Avoidance In Combat]]
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== [[Offensive Mechanics]] ==
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* [[Developer:Equation_Offensive_Haste_And_Dps | Haste and DPS Mods]]
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* [[Developer:Equation_Offensive_Item_Procs | Item Procs]]
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* [[Developer:Equation_Offensive_Spell_CA_Weapon_Damage | Spell / Combat Arts / Weapon Damage Bonuses]]
  
* Damage mitigated now has diminishing returns, with the point at which the old system and new system meet set at 3675 armor/resist value or (52.5%) for level 70 players.
 
  
*The new mitigation cap for any type of damage is 75% which is reached at [Level * 150] armor or resist value.
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== Stats and Skills ==
 
 
* The mitigations / resistances for some item bonuses will appear to have dropped.  This was due to a rounding error in their display.  Their actual resistance / mitigation values have not changed in most cases.
 
 
 
== Statistics ==
 
  
 
* All stat cap maximums have been increased from [ 7 * Level + 20 ] to [ 15 * level + 20 ]
 
* All stat cap maximums have been increased from [ 7 * Level + 20 ] to [ 15 * level + 20 ]
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* Classes that use multiple stats for power pools have had their maximum power possible increased by up to +25% if they are high enough in both stats. This is meant to offset the difficulty of having to increase multiple stats
 
* Classes that use multiple stats for power pools have had their maximum power possible increased by up to +25% if they are high enough in both stats. This is meant to offset the difficulty of having to increase multiple stats
  
== Skills ==
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* Skill caps have increased from [ 6 * Level ] to [ 6.5 * Level ]
  
* Skill caps have increased from [ 6 * Level ] to [ 6.5 * Level ]
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<h5>Information taken from Game Update #29 Notes. [http://forums.station.sony.com/eq2/posts/list.m?topic_id=253135 Click Here] to view.<h4>
 
<h5>Information taken from Game Update #29 Notes. [http://forums.station.sony.com/eq2/posts/list.m?topic_id=253135 Click Here] to view.<h4>

Latest revision as of 18:55, 23 November 2010

This page is for placing equations used on the live servers to implement combat, leveling, etc.


Defensive Mechanics


Offensive Mechanics


Stats and Skills

  • All stat cap maximums have been increased from [ 7 * Level + 20 ] to [ 15 * level + 20 ]
  • Stat benefits are now on a diminishing returns curve
  • The maximum benefit that each stat provides, including power pool size, melee damage bonus, spell damage bonus, hit points, and defense has been increased
  • Classes that use multiple stats for power pools have had their maximum power possible increased by up to +25% if they are high enough in both stats. This is meant to offset the difficulty of having to increase multiple stats
  • Skill caps have increased from [ 6 * Level ] to [ 6.5 * Level ]



Information taken from Game Update #29 Notes. Click Here to view.