Difference between revisions of "Developer:Equations"

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== Defensive Mechanics ==
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== [[Defensive Mechanics]] ==
 
 
  
 
* [[Developer:Equation_Defensive_Damage_Mitigation_And_Resistance | Damage Mitigation and Resistance]]
 
* [[Developer:Equation_Defensive_Damage_Mitigation_And_Resistance | Damage Mitigation and Resistance]]
 
* [[Developer:Equation_Defensive_Avoidance_Skill | Avoidance Skill]]
 
* [[Developer:Equation_Defensive_Avoidance_Skill | Avoidance Skill]]
 
* [[Developer:Equation_Defensive_Avoidance_In_Combat | Avoidance In Combat]]
 
* [[Developer:Equation_Defensive_Avoidance_In_Combat | Avoidance In Combat]]
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== [[Offensive Mechanics]] ==
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* [[Developer:Equation_Offensive_Haste_And_Dps | Haste and DPS Mods]]
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* [[Developer:Equation_Offensive_Item_Procs | Item Procs]]
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* [[Developer:Equation_Offensive_Spell_CA_Weapon_Damage | Spell / Combat Arts / Weapon Damage Bonuses]]
  
  

Latest revision as of 18:55, 23 November 2010

This page is for placing equations used on the live servers to implement combat, leveling, etc.


Defensive Mechanics


Offensive Mechanics


Stats and Skills

  • All stat cap maximums have been increased from [ 7 * Level + 20 ] to [ 15 * level + 20 ]
  • Stat benefits are now on a diminishing returns curve
  • The maximum benefit that each stat provides, including power pool size, melee damage bonus, spell damage bonus, hit points, and defense has been increased
  • Classes that use multiple stats for power pools have had their maximum power possible increased by up to +25% if they are high enough in both stats. This is meant to offset the difficulty of having to increase multiple stats
  • Skill caps have increased from [ 6 * Level ] to [ 6.5 * Level ]



Information taken from Game Update #29 Notes. Click Here to view.