Difference between revisions of "Developer:Equations"

m (Reverted edits by Iheqidela (talk) to last revision by Matthew Thompson)
 
(6 intermediate revisions by 2 users not shown)
Line 3: Line 3:
  
  
== Damage Mitigation and Resistance ==
+
== [[Defensive Mechanics]] ==
  
* Maximum mitigation/resistance numbers for your current level have been increased from [ Level * 80 ] to [ Level * 150 ].
+
* [[Developer:Equation_Defensive_Damage_Mitigation_And_Resistance | Damage Mitigation and Resistance]]
 +
* [[Developer:Equation_Defensive_Avoidance_Skill | Avoidance Skill]]
 +
* [[Developer:Equation_Defensive_Avoidance_In_Combat | Avoidance In Combat]]
 +
<br />
 +
== [[Offensive Mechanics]] ==
 +
* [[Developer:Equation_Offensive_Haste_And_Dps | Haste and DPS Mods]]
 +
* [[Developer:Equation_Offensive_Item_Procs | Item Procs]]
 +
* [[Developer:Equation_Offensive_Spell_CA_Weapon_Damage | Spell / Combat Arts / Weapon Damage Bonuses]]
  
* Damage mitigated now has diminishing returns, with the point at which the old system and new system meet set at 3675 armor/resist value or (52.5%) for level 70 players.
 
  
*The new mitigation cap for any type of damage is 75% which is reached at [Level * 150] armor or resist value.
+
== Stats and Skills ==
 
 
* The mitigations / resistances for some item bonuses will appear to have dropped.  This was due to a rounding error in their display.  Their actual resistance / mitigation values have not changed in most cases.
 
 
 
== Statistics ==
 
  
 
* All stat cap maximums have been increased from [ 7 * Level + 20 ] to [ 15 * level + 20 ]
 
* All stat cap maximums have been increased from [ 7 * Level + 20 ] to [ 15 * level + 20 ]
Line 23: Line 25:
 
* Classes that use multiple stats for power pools have had their maximum power possible increased by up to +25% if they are high enough in both stats. This is meant to offset the difficulty of having to increase multiple stats
 
* Classes that use multiple stats for power pools have had their maximum power possible increased by up to +25% if they are high enough in both stats. This is meant to offset the difficulty of having to increase multiple stats
  
== Skills ==
+
* Skill caps have increased from [ 6 * Level ] to [ 6.5 * Level ]
  
* Skill caps have increased from [ 6 * Level ] to [ 6.5 * Level ]
+
<br />
 +
<br />
  
 
<h5>Information taken from Game Update #29 Notes. [http://forums.station.sony.com/eq2/posts/list.m?topic_id=253135 Click Here] to view.<h4>
 
<h5>Information taken from Game Update #29 Notes. [http://forums.station.sony.com/eq2/posts/list.m?topic_id=253135 Click Here] to view.<h4>

Latest revision as of 18:55, 23 November 2010

This page is for placing equations used on the live servers to implement combat, leveling, etc.


Defensive Mechanics


Offensive Mechanics


Stats and Skills

  • All stat cap maximums have been increased from [ 7 * Level + 20 ] to [ 15 * level + 20 ]
  • Stat benefits are now on a diminishing returns curve
  • The maximum benefit that each stat provides, including power pool size, melee damage bonus, spell damage bonus, hit points, and defense has been increased
  • Classes that use multiple stats for power pools have had their maximum power possible increased by up to +25% if they are high enough in both stats. This is meant to offset the difficulty of having to increase multiple stats
  • Skill caps have increased from [ 6 * Level ] to [ 6.5 * Level ]



Information taken from Game Update #29 Notes. Click Here to view.