Difference between revisions of "Developer:Equations"

(Defensive Mechanics)
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== Defensive Mechanics ==
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== [[Defensive Mechanics]] ==
  
  
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* [[Developer:Equation_Defensive_Avoidance_Skill | Avoidance Skill]]
 
* [[Developer:Equation_Defensive_Avoidance_Skill | Avoidance Skill]]
 
* [[Developer:Equation_Defensive_Avoidance_In_Combat | Avoidance In Combat]]
 
* [[Developer:Equation_Defensive_Avoidance_In_Combat | Avoidance In Combat]]
 
  
 
== Stats and Skills ==
 
== Stats and Skills ==

Revision as of 23:28, 27 January 2008

This page is for placing equations used on the live servers to implement combat, leveling, etc.


Defensive Mechanics

Stats and Skills

  • All stat cap maximums have been increased from [ 7 * Level + 20 ] to [ 15 * level + 20 ]
  • Stat benefits are now on a diminishing returns curve
  • The maximum benefit that each stat provides, including power pool size, melee damage bonus, spell damage bonus, hit points, and defense has been increased
  • Classes that use multiple stats for power pools have had their maximum power possible increased by up to +25% if they are high enough in both stats. This is meant to offset the difficulty of having to increase multiple stats
  • Skill caps have increased from [ 6 * Level ] to [ 6.5 * Level ]



Information taken from Game Update #29 Notes. Click Here to view.