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Developer:Equation Offensive Item Procs

Item Procs

  • Item Procs have received a general increase in proc rate. As an average the prior mechanic would calculate the number to earn 1.0 procs per minute. The new mechanic raises this value to an average of 1.8 procs per minute. Given the speed of combat within EQ2 this should see more procs per fight on average for anything which had a lower than 9% chance to proc in the previous system.
  • Items that proc from Physical Triggers:
    • The proc rate for triggers such as successful attack, melee attack, or ranged attack can now be calculated by taking the delay of the weapon and multiplying it by 3.
  • Items that proc from Spell Triggers:
    • The proc rate for triggers such as hostile spell or beneficial spell can be calculated by taking the cast time of the spell plus the 0.5 second recovery time then multiplying it by 3.
  • Items that proc from Combat Arts:
    • The proc rate for combat arts works similar to spells. Most combat arts have a cast time of 0.5 seconds and a recovery time of 0.5 seconds and are treated as if you are using a 1 delay weapon. Longer cast combat arts obey the rules in the same manner as spell triggering procs.
  • Spells and Poisons: Poisons remain unchanged in the rate at which they proc. Spells which apply a proc to a character also remain unchanged in the new system.
  • Reactive Procs: Procs which take effect after a character has taken damage, been killed, cross below a threshold, or other 'reactive' triggers have not changed.
  • Haste and Casting Speed Enhancements: The calculation for proc percentage uses the base value not the modified value. In this way the percentage will stay the same for chance to proc per trigger even if casting and attacking faster. It will raise the number of procs seen the higher the haste value.