DataDesigner:Signs
- Last edited 14 years ago by 192.168.100.1
Contents
EQ2Emulator: Data Designer - Signs
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Sign Text
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Sign Type
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Heading & Location
Signs have additional fields that are sometimes critical to their appearance in the world. Those are "include_heading" and "include_location". I am not 100% certain of the criteria in which these values must be set, only that if I do not see a Sign where I think it should be, changes are it's Heading or Location were incorrectly parsed.
An example are these 2 Mariner Bells on the dock in Beggar's Court:
Note the second bell is missing -- but in actuality, it is not missing, only it's "Location" information is not being used, so it is off somewhere in the zone, outside the bounds of the visible area. Try using /goto to see if you can find it
In our DB Editor, you can pull up this missing spawn/Sign, and edit it's "include_location" information:
Change the include_location setting from zero (0) to one (1) and Update. Then, if you are inside the zone, type /reload spawns to fetch the new values for the sign. You should now see the second Mariner Bell in the expected location!
Heading (what direction something is facing) and Location (what grid_id something can be seen on) are critical to seeing graphic representations of objects in the world of EQ2.
Duplicates or Missing Signs
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Zone Destinations
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