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Commands:modify spawn

EQ2Emulator Admin Commands: /modify spawn

Using this command on your target (or supplied spawn_id) will alter various parameters of the spawn (npc, object, sign, widget, groundspawn)

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Syntax:

 /modify spawn [Action] {[Field] [Value]} {Target|ID}

Where Action is one of a few actions shown below.

If action is set, then Field and Value are required. Target|ID means either your current target (if any) or the supplied spawn_id (either from DB Editor or from /spawn details).


NOTE: As of the writing of this WIKI article (2014.01.21) the only /modify command that is implemented is /modify spawn zoneto (because I needed it emoticon)


Actions:

 set
 create
 delete
 add
 remove


Special Actions These are typically non-standard Actions, like in the example of "zoneto", where the command is simplified by not requiring Field, Value or Target but simply a Spawn ID.

 zoneto
 (more to come)


Future Use Example:

 /modify spawn zoneto 123456

This command will set 4 values in the spawn_signs table for spawn_id 123456 -

 zone_x
 zone_y
 zone_z
 zone_heading

to whatever the players current /loc is. To use, stand in the exact spot you want the zone widget to place you after you appear in the zone, and type the command using the spawn_id of the Sign, and it's coordinates are updated. /reload spawns and test your work.


Future Use Example:

 /modify spawn set name "Lady Vox" 25

This command option names spawn_id 25 to "Lady Vox".