Commands:modify spawn
- Last edited 11 years ago by 192.168.100.1
EQ2Emulator Admin Commands: /modify spawn
Using this command on your target (or supplied spawn_id) will alter various parameters of the spawn (npc, object, sign, widget, groundspawn)
Syntax:
/modify spawn [Action] {[Field] [Value]} {Target|ID}
Where Action is one of a few actions shown below.
If action is set, then Field and Value are required. Target|ID means either your current target (if any) or the supplied spawn_id (either from DB Editor or from /spawn details).
NOTE: As of the writing of this WIKI article (2014.01.21) the only /modify command that is implemented is /modify spawn zoneto (because I needed it
)
Actions:
set create delete add remove
Special Actions
These are typically non-standard Actions, like in the example of "zoneto", where the command is simplified by not requiring Field, Value or Target but simply a Spawn ID.
zoneto (more to come)
Future Use Example:
/modify spawn zoneto 123456
This command will set 4 values in the spawn_signs table for spawn_id 123456 -
zone_x zone_y zone_z zone_heading
to whatever the players current /loc is. To use, stand in the exact spot you want the zone widget to place you after you appear in the zone, and type the command using the spawn_id of the Sign, and it's coordinates are updated. /reload spawns and test your work.
Future Use Example:
/modify spawn set name "Lady Vox" 25
This command option names spawn_id 25 to "Lady Vox".