Content:Database Designer
- Last edited 10 years ago by Vlash Nytefall
Content - Database Designer
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Raw Data is what we get from the collected packet logs. This data is 90% accurate and will be used as-is. However, there are many, many duplicates and other forms of redundant data that are unnecessary in the packet log collections that must be cleaned up. This is the job of the Database Designer. By the time the Content Design team enters a zone, most of the Raw Data cleanup should already be done, and what you are left with is a workable, functioning zone filled with raw content.
Raw Data - How Packet Log data becomes usable EQ2Emulator Content.
Data Designer tasks are:
- Process packet logs using the PacketParser tool
- Analyze RAW data to ensure accuracy
- Verify RAW data (zones, prepare for populate)
- Populate World Database with the raw data (packetparser -populate command)
- Initial "population control" pass through zone using spawn Clean Up scripts (DB Editor)
- Enable RAW Zone for content team to enter (otherwise, RAW zones are *locked*)
Notice this is no longer used. This page may be removed at a later date.