Database:Items
- Last edited 8 years ago by Vlash Nytefall
Contents
About
The items tables offer an extremely flexible system for generating new armour, tradeskill items, food and much more!
NOTE: Due to the current status, some of this information may not be correct in the future. Please be sure to check each item before adding lots of them. For example at the moment due to Feedback testing a slashing weapon may sometimes respond as crushing, this doesn't mean you have got anything wrong. It just means it's not completed coded yet. If you want to keep an eye on the status please see this thread
Example
- Step 1: Create the item in the items table
INSERT INTO items (name,item_type,icon,skill_id_req,slots) VALUES ('A dagger','Weapon',47,418532101,1); Find a skill_id_req by SELECT id,name FROM skills WHERE name LIKE '%Slashing%';
- Step 2: Assign an appearance in the appearance table
INSERT INTO item_appearances (item_id,equip_type) VALUES (7,7415); Find an appearance (equip_type) by SELECT appearance_id, name FROM appearances WHERE name LIKE '%dagger%'
- Step 3: Assign weapon information in the weapons table
INSERT INTO item_details_weapon (item_id, wield_style,damage_type,damage_low1, damage_high1,delay, damage_rating) VALUES (7,2,0,10,30,30,1);
- Reload your items
/reload items
Damage Types
- SLASH 0
- CRUSH 1
- PIERCE 2
- HEAT 3
- COLD 4
- MAGIC 5
- MENTAL 6
- DIVINE 7
- DISEASE 8
- POISON 9
- DROWN 10
- FALLING 11
- PAIN 12
Wield Styles
- Dual 1
- Single 2
- Two Handed 3
Slots
- PRIMARY_SLOT 1
- SECONDARY_SLOT 2
- HEAD_SLOT 4
- CHEST_SLOT 8
- SHOULDERS_SLOT 16
- FOREARMS_SLOT 32
- HANDS_SLOT 64
- LEGS_SLOT 128
- FEET_SLOT 256
- LRING_SLOT 512
- RRING_SLOT 1024
- EARS_SLOT_1 2048
- EARS_SLOT_2 4096
- NECK_SLOT 8192
- LWRIST_SLOT 16384
- RWRIST_SLOT 32768
- RANGE_SLOT 65536
- AMMO_SLOT 131072
- WAIST_SLOT 262144
- CLOAK_SLOT 524288
- CHARM_SLOT_1 1048576
- CHARM_SLOT_2 2097152
- FOOD_SLOT 4194304
- DRINK_SLOT 8388608
- TEXTURES_SLOT 16777216