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Admins:Faq

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Admins - FAQ

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We are starting to get more people interested in setting up servers, including spawns and scripting, so I thought I would start a Wiki page for Administrators. We will add to this as time permits. Everything in EQ2Emulator should be self-explanatory, and if it is not, maybe administering your own server is not for you. It takes time, patience, and vast understanding of the inner workings of emulators, game servers and programming / databases in general. Not for the faint of heart, or those who cannot figure things out themselves.

Note, our teams are very busy building an emulator - we do not have time to stop and personally train everyone. The Wiki should be built up by the community, and if it is not, then everyone suffers. Get involved, write a page, help your community.


EQ2Emu and EQEmu

Q: Can I run both EQ2EMU and EQEMU at the same time?

A: Yes you can. There may be a port conflict that has to be resolved. Edit the loginserver.ini to look like this:

[LoginServer]
loginserver=localhost
loginport=9200
worldname=
worldaddress=
#internalworldaddress=INTERNAL_IP_HERE (If used, otherwise blank)
worldport=9300

[LoginConfig]
ServerMode=StandAlone
ServerPort=9200


Spawns

Q: I just created a new server. Why aren't there any spawns (NPCs, Objects, etc.) in my world?

A: The official database has not yet been released. For the time being, server admins can create individual spawns or begin building custom databases but a 'world' full of spawns should not be expected until the project reaches Beta phase.


Q: How do I create a new spawn in an empty database?

A: You use the /spawn create command. Using the required parameters, you can make a spawn from scratch by using this command. Example:

 /spawn create npc 203 1 50 'Lady Vox' 1 32

This will make an NPC of the dragon, Lady Vox, appear at your location. Once you do this, you can use additional in-game commands to make the spawn permanent in your database. Example, use the /spawn add command to save your new spawn to the DB.

Target the newly created spawn, and type:

 /spawn add new "Vox"

This will insert all the necessary data in the spawn_location* tables so when your world restarts, your spawn will be in that position.

You can further customize your spawn by targetting the spawn and using /summon to move it to you, or /spawn move and move the spawn around to place it where you want, like placing housing items.

To change your spawns appearance, you have to manually edit the npc_appearance* tables, one for general spawn appearance (colors) and the other for equipment.


More to come...