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LUA:Say

Revision as of 22:25, 11 September 2013 by Jabantiz (talk | contribs) (Created page with "= LUA Functions: Say() = Has the given spawn say the given message ==== Syntax ==== Say(param1, param2, [param3]) ==== Parameters ==== ; Required - ''param1'' (Spawn), ''para...")
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LUA Functions: Say()

Has the given spawn say the given message


Syntax

Say(param1, param2, [param3])


Parameters

Required - param1 (Spawn), param2 (string)
param1 is the spawn we want to speak
param2 is the message we want the spawn to say
Optional - param3 (Spawn)
param3 is the player to send the message to


Usage

function hailed(NPC, Spawn)
    Say(NPC, "This is me talking")
end

When hailed the spawn will talk in the /say channel

Notes

If param3 is set the message will only go to the given player, else it will go to all players in range.