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LUA:Accepted
- Last edited 16 years ago by Christopher
Calls up this function only if the offered quest is accepted. This function is usualy placed after a "function Init(Quest)" in your quest scripts. Here is an example...
function Accepted(Quest, QuestGiver, Player)
if QuestGiver ~= nil then
if GetDistance (Player, QuestGiver) < 30 then
FaceTarget (QuestGiver, Player)
conversation = CreateConversation()
AddConversationOption(conversation, "Blah blah blah")
StartConversation(conversation, QuestGiver, Player, "blah blah blah")
end
end
end