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Developer:Release 0.6

Revision as of 17:02, 17 October 2008 by John Adams (talk | contribs)

EQ2Emulator 0.6 Release

EQ2Emulator v0.6 was released on June 22, 2008 by Lethalencounter.


Release 0.6 additional developers: John Adams.


Build 106

6/22/2008:
LethalEncounter: Fixed various item bugs to work with the latest client.
LethalEncounter: Opcodes/structs updated to work with the latest client.
LethalEncounter: Version changed to 0.6.


Build 105

6/16/2008:
LethalEncounter: Fixed looting bugs.


Build 104

6/15/2008:
LethalEncounter: Fixed a display problem with looting.
LethalEncounter: Fixed a bug with Entity right click commands being truncated.
LethalEncounter: Removed some of the debug print statements being printed out.
LethalEncounter: Added bank coin fields to the database,
LethalEncounter: Added initial code for banking both items and coins. Additional code will be needed to properly handle bags in bank and shared bank.


Build 102

6/14/2008:
LethalEncounter: Added loottables and a loot system.
LethalEncounter: Added loot commands /loot list, additem, removeitem, setcoin
LethalEncounter: Remove some old LUA functions.
LethalEncounter: Fixed some looting issues.


Build 100!!!

6/1/2008:
LethalEncounter: Reworked items to make more logical sense and fixed some issues with them.
LethalEncounter: Merged all the reload commands into one master /reload command with spells, items, etc being subcommands.
John Adams: Fixed a bug with min locked status.
John Adams: Added LUA to the include directory listing.
LethalEncounter: Added spell class table.
LethalEncounter: Added item_details_skill table.

5/23/2008:
LethalEncounter: Got item chat links working properly.
LethalEncounter: Loot it now working.
LethalEncounter: Redesigned the way items were being sent.
LethalEncounter: Updated structs on login for the latest client and updated the opcodes.


Build 99

5/05/2008:
LethalEncounter: Fixed a compile problem on linux.


Build 98

5/04/2008:
LethalEncounter: Added signs and zone points.
LethalEncounter: Fixed a bug with LUA spell scripts that was appending ".lua" to the end.
LethalEncounter: Fixed a problem with parser that prevented npc appearances from appearing correctly.
LethalEncounter: Added zone point collection to the parser.
LethalEncounter: Reversed soga_eye and soga_skin colors in the structs.
LethalEncounter: Added /reloadluasystem command that should fix any lua problems if they occur.
LethalEncounter: Added conversation and voice collection to parser.
LethalEncounter: Fixed a problem parser was having with certain zones.


Build 96

4/27/2008:
LethalEncounter: Reorganized the spawn code. Players and NPCs are now subclasses of Entity, which is a new subclass of Spawn.

This is so that we can keep the Entity (combat - enabled) stuff separate from objects, widgets, and signs as they dont need combat support.

LethalEncounter: Added Entity and Widget classes. Widgets are things in the zone like doors that can be controlled.
John Adams/LethalEncounter: Reoganized the spawn database to be more logical and friendly.
LethalEncounter: Added new option to Parser called -populate that will populate a database with the raw database tables.
LethalEncounter: Got doors (and other widgets) working properly.
LethalEncounter: Added ability to play sounds (such as a door opening/closing, etc).


Build 95

4/25/2008:
LethalEncounter: Fixed revives, it will now work correctly. If a revive point is not set, it will use the zone's safe point.
LethalEncounter: Added timer for NPCs to run back to their starting location if they kill someone and dont have anyone else to attack.
LethalEncounter: Fixed a couple of crash bugs with spawns.


Build 94

4/24/2008:
LethalEncounter: Update opcodes and structs to work with the latest live client.


Build 93

4/23/2008:
LethalEncounter: Added SetPosition and removed SetX/SetY/SetZ from lua interface.


Build 92

4/21/2008:
LethalEncounter: Changed the way that spawns are sent/resent once again :P
LethalEncounter: Fixed a few crash bugs.


Build 91

4/20/2008:
LethalEncounter: Spawns should no longer crash the client.
LethalEncounter: Added several new LUA functions.
LethalEncounter: Added spawn scripts to make spawns "come alive".
LethalEncounter: Rewrote much of the spawn handling code.
LethalEncounter: Modified some of the combat formulas.
LethalEncounter: Disabled new spawn grouping code.


Build 88

4/13/2008:
LethalEncounter: Made some additional combat system improvements/bug fixes.
LethalEncounter: Added code that will respawn dead NPCs given the value in the spawns table.
LethalEncounter: Added some LUA functions.


Build 85

4/09/2008:
LethalEncounter: Made some combat system improvements/bug fixes.


Build 84

4/05/2008:
LethalEncounter: Fixed a few bugs relating to combat.
LethalEncounter: Added a spell que system similiar to live just without a few visual features.
LethalEncounter: Added framework for different spell types.
LethalEncounter: Changed a considerable amount of the spell code.
LethalEncounter: Added spell visual effects.


Build 82

3/30/2008:
LethalEncounter: Fixed a crash bug in combat.
LethalEncounter: Added LUA scripting engine.

If you are compiling this yourself BE SURE TO ADD the LUA directory to your includes and the LUA lib file to your libraries!!!

LethalEncounter: Changed the spell system to one based on LUA scripts.
LethalEncounter: Heavily modified the database in regards to spells.


Release Files

Files available via Sourceforge as well as SVN.

Files


Previous Releases

Current Development
EQ2Emulator 0.6
EQ2Emulator 0.5
EQ2Emulator 0.4
EQ2Emulator 0.3
EQ2Emulator 0.2
EQ2Emulator 0.1
Previous Releases - A New Beginning