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Developer:Spells

Revision as of 10:01, 5 December 2009 by Astal (talk | contribs) (Spell_Visual)

Intro

"Spells" are anything the player can cast, or effect, on themselves or any object in the game. They are generally broken down into Ability, Spells, Combat Arts, Tradeskills, and etc, for the sake of development; we call them all "Spells".

For the official database release of Spells, we have come up with what we feel is a logical grouping of spell IDs for our database. This ensures consistency and ease of data retrieval when we need to look something up quickly. In this, Spell IDs have "ranges" that logically fit within our determined bounds. See this chart for a detailed explanation of our Spell ID structures.


Spell Videos

I am going to post a video on youtube of all the spells being cast 1 - 2000 so you can see the visual/sound effects and what icon they have.

[1]2 - 100] [2]101 - 200] [3]201 - 300] [4]301 - 400] [5]1000 - 1100] [6]1101 - 1200] [7]1201 - 1300] [8]1301 - 1400] [9]1401 - 1455]


Lua Scripts

Spell Tables

Spells

ID

This is the unique ID for your spell. Just choose a number you have not used yet.

Version

Unknown/ I have changed this value and it appears to do nothing.

Sub_Version

Unknown/ I have changed this value and it appears to do nothing.

Type

Unknown

could be what kind of damage it deals ex slashing or crushing.

Cast_Type

Unknown

Name

The Name you give your spell. Example : Sprint

Description

Gives the player a short description of the spell when the put their mouse over it appears in the upper right corner under spell name.

Icon

This is the top icon and is the icon that will be shown in your spell book. I will update the id's as I try them. 1: Blue lightning bolt I will post pictures of the rest. example sprint2 would have the id of 2 sprint 3 would have an id of 3 ext.... Image

Icons 792 - 2001 are just plain white.

Icon2

This is the bottom icon of your spell this will show the icon that is used to make combo's. I will update the id's as I try them. 1: Warrior type / blue / shield / 1 2: Warrior type / blue / horn / 1 3: Warrior type / blue / fist / 1 4: Warrior type / blue / boot / 1 5: Warrior type / blue / muscle-flex / 1 6: Warrior type / blue / sword / 1 7: Warrior type / blue / shield / 2 8: Warrior type / blue / horn / 2 9: Warrior type / blue / fist / 2 10: Warrior type / blue / boot / 2 11: Warrior type / blue / muscle-flex / 2 12: Healer Type / gold / chalice / 1 13: Healer Type / gold / symbol / 1 14: Healer Type / gold / hammer / 1 15: Healer Type / gold / eye / 1 16: Healer Type / gold / moon / 1 17: Healer Type / gold / stone henge / 1 18: Healer Type / gold / chalice / 2 19: Healer Type / gold / symbol / 2 20: Healer Type / gold / hammer / 2 21: 22: 23: 24: 25: 26: 27: 28: 29: 30: 31: 32: 33: 34: 35: 36: 37: 38: 39: 40: 41: 42: 43: 44: 45: 46: 47: 48: Generic icon.

The max number here is 48 before the picture is just blank.

Icon Type

I am unsure of what this affects.

Class_Skill

I am unsure of what this affects. I leave it at 0

Mastery_Skill

I am unsure of what this affects. I leave it at 0

Tier

This is what determines what level your spell is. Here are the values. 1: Apprentice 1 2: Apprentice 2 3: Apprentice 3 4: Apprentice 4 5: Adept 1 6: Adept 2 7: Adept 3 8: Adept 4 9: Master 1 10: Master 2 11: Master 3 12: Master 4

HP_Req

Required HP in order to attempt to cast the spell.

Power_Req

Required Power in order to attempt to cast the spell.

Power_Upkeep

How much it costs to keep the spell going. Example: I cast sprint for 8 power and I set my cast time to 6 I would have to pay 8 power every 6 seconds to keep the buff going. Cast_Time: How long before you must pay the spells upkeep (time in seconds)

Recast

How long before you can recast your spell after it ends.

Radius

How far in meters away from the current target the spell will affect.

Max_AOE_targets

when the radius is greater than 0 the max number of targets the spell will affect.

Req_Concentration

How much concentration you need in order to cast the spell. (I set to 0 for now)

Range

How far away the target can be from the caster in meters.

Duration1

Minimum length of the spell duration.

Duration2

Maximum length of the spell duration.

Duration_Until_Cancel

If the first 2 are not specified then it will last forever until canceled.

Call_Frequency

Unknown ( I set to 0)

Resistibility

Chance of target resisting the spell.

Target_Type

What object you are allowed to cast the spell on. 0: Self 1: Enemy 2: group (AE) 3: Passive spell / ability 4: Enemy's Pet 5: Enemy's Corpse 6: Group Members Corpse 7: Unknown 8: Raid (AE) 9: Unknown 10: Unknown 11: Unknown 12: Unknown 13: Unknown 14: Unknown 15: Unknown 16: Unknown 17: Unknown 18: Unknown 19: Unknown 20: Unknown I stopped at 20

Recovery

Shows recovery in the spell I am unsure of what this does. (time in hundredths of a second.) 1,0000 = 10 seconds.

Level

Minimum Level needed to cast the spell.

Power_req_Percent

The % of power you need remaining in order to cast the spell.

HP_Req_Percent

The % of HP you need remaining in order to cast the spell.

Success_Message

The message you receive on screen when you successfully cast or receive a spell effect. Example: You begin to sneak.

Fade_Message

The message you receive when the spell is canceled / wears off. Example: You stop sneaking.

Lua_Script

The name of the lua script in your spells directory. Example: Sprint Damage These are case sensitive and do not need the .lua at the end.

Spell_Visual

The visual effect id of the effect you want to see when the spell is cast.

65 is a green glowing wolf like sow


120- smack that makes u look all green, bubbley and puke 121-firey whip 122-cover you in ice 123-surround you in fish lol 124- fish with skin effect 125- fish with skin effect 126- 3 rotating shields around you 127-chain you to the ground 128- lightning with ice effect 129-spikey ice ring buff 130-ice nuke with snow flakes 131-icicles fall on you 132-green and blue void circle 133-rust buff effect 134-knock down 135-knock to knees 136-blue pulsing circle with red glowy buff 137-orange sparkles with green body fog 138-glowy stone hand above head, gold body glow 139- rotating shields with glow 140-yellowish shockwave 141- purple electric, with fog cloud 142- red exploding orb 143 - golden exploding orb

Effect_Message

This is at the bottom of the spell it say something like. increase speed bye 15% "for every effect listed you must add 1 number to the number of bullets in spell_display_effects

Spell_Book_Type

What spell category the spell will be scribed in. 0: Spells 1: Combat arts 2: Trade skills

Interruptible

Is the spell able to be interrupted.

Spell_data

Spell_display_effects

Guide Written By: Chrrox