You are viewing an old version of this page. Return to the latest version.
No categories assigned
Database:Spawns
- Last edited 14 years ago by I need to Update My Profile
Contents
About
Please fill more information in here as you find it
Table Breakdown
The following lists how fields function in the database
Generic Spawn Fields
- name = The name of the spawn
Command Fields
- command_primary = The primary entity command of the NPC, see the entity_commands table for more information. EG: 9 may = bank
- command_secondary = The secondary entity command of the NPC, see the entity_commands table for more information. EG: 9 may = bank
Merchant Fields
- merchant_id = The merchant list id
- merchant_type = (1 - no buy), (2 - no buy back), (3 - spells), (4 - crafting)
Related tables
spawn_loot
Provides a list of loot tables that a spawn id should drop
- spawn_id = id of the spawn
- loottable_id = id of the loot table
loottable
- name = descriptive name of the loottable
- mincoin = minimum amount of coin
- maxcoin = maximum amount of coin
- maxlootitems = maximum amount of items that should drop
- lootdrop_probability = probability of the lootdrop occuring
- coin_probability = probability of the coin occuring
lootdrop
- loot_table_id = id of the lootttable (see above)
- item_id = the id of one of the items to appear in the lootdrop list
- item_charges = number of charges on this item
- equip_item = should the npc equip this item
- probability = probability of this item dropping
merchants
- merchant_id = the merchant_id for your table
- inventory_id = the inventory the merchant list will show (see merchant_inventory)
- description = the description of the merchant list
merchant_inventory
- inventory_id = the inventory_id to place the item in (see merchants/inventory_id)
- item_id = the id of the item to sell
- quantity = the amount of item to sell