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Content:Content Designer

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Content - Content Designer

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A content designer's task involve spawning signs, objects, widgets, ground spawns, and NPCs in that order. This is achieved by using a combination of the web database editor, commonly known as DB Editor, and the client itself. Below is information to help turn a unpopulated zone into one filled with everything from harvest nodes to monsters.


1. Signs

Signs are usually found on sign posts, hanging over doors, and are the main triggers for zoning in EQ2Emulator (ie., click on a door which is actually a "sign" and you zone to a new location).

*Verify Sign text/descriptions are accurate.
*Check the sign "type" is set (Generic equals a sign on a wall/post, Zone equals a zone point)
*Verify Heading/Location information is set properly
*Remove duplicates, or spawn new signs where one may be missing from the collection
*If a Zone sign, verify zone_id and destination x,y,z coordinates

2. Objects

Objects are things like Statues, Rocks, Fences, generally objects in the zone that are not interacted with. Along with verifying most of the same information as with NPCs regarding placement and appearance:

*Verify position, size, heading of all Zone objects
*Delete duplicates of static Objects, like tents, sign posts, statues, etc.
*When object placement/correction is done, disable name, attack, targeting, level, etc.




3. Widgets

Widgets are interactive objects in the world, such as Doors or clickable objects for quests/triggers, etc. The biggest issue with doors is the open/close coordinates are off, or backwards. Due to a math flaw in the parser/population routines, 50% of our doors are wrong and must be fixed.

*Verify open and close heading of doors.
*Elevators/Lifts are not parsed properly, and must be setup.
*Verify coordinates (x,y,z), location and heading settings of all doors/clickables
*Build functionality of levers and switches

Tutorials coming soon


4. Groundspawns

Coming Soon

5. NPCs

Coming Soon