Game Data:Shaders
EverQuest II Shader Example 1 [Simple]
<blockquote style="background: white; border: 1px solid black; padding: 1em;"> <span style="color:green">//</span>------------------------------------------------------------------------------<br> <span style="color:green">//</span> <span style="color:red">File: X:\EQ2\WorldBuilding\Shaders\UI_FX\Sky\sky_haze.vdl</span><br> <span style="color:green">//</span>------------------------------------------------------------------------------<br> <span style="color:blue">ShaderRef</span> {<br>
filename = "Shaders/Templates/sfx_skydome_haze.vdl"<br> floraTag = "default"<br> floraRefColor = (1.000000 1.000000 1.000000)<br> floraNoise = ""<br>
}<br> <br> <span style="color:blue">ShaderSymbolRef</span> {<br>
name = "@tex0"<br> value = "Cooked/UI_FX/FX/skies/sourceimages/haze.dds"<br>
}<br> <br> </blockquote>
EverQuest II Shader Example 2 [Complex]
<blockquote style="background: white; border: 1px solid black; padding: 1em;"> <span style="color:green">//</span> <span style="color:red">File:X:\EQ2Live\WorldBuilding\_exp04\shaders\characters\monsters\chokidai\chokidai01.vdl</span><br> <span style="color:green">//</span>------------------------------------------------------------------------------<br> <span style="color:#0000f1">ShaderRef</span> {<br> filename = "Shaders/Templates/sfx_armor_tclr_t3_blend3_bmp1_spwm.vdl"<br> floraTag = ""<br> floraRefColor = (0.000000 0.000000 0.000000)<br> floraNoise = ""<br> }<br> <span style="color:#0000f1">ShaderSymbolRef</span> {<br> name = "@bump"<br> value = "_exp04/Cooked/characters/monsters/chokidai/sourceimages/chokidai01_b.dds"<br> }<br> <span style="color:#0000f1">ShaderSymbolRef</span> {<br> name = "@bumpScale"<br> value = 1.000000<br> }<br> <span style="color:#0000f1">ShaderSymbolRef</span> {<br> name = "@diffIntensity"<br> value = (1.000000 1.000000 1.000000)<br> }<br> <span style="color:#0000f1">ShaderSymbolRef</span> {<br> name = "@gloss"<br> value = "_exp04/Cooked/characters/monsters/chokidai/sourceimages/chokidai01_s.dds"<br> }<br> <span style="color:#0000f1">ShaderSymbolRef</span> {<br> name = "@specIntensity"<br> value = (1.000000 1.000000 1.000000)<br> }<br> <span style="color:#0000f1">ShaderSymbolRef</span> {<br> name = "@tex0" <br> value = "_exp04/Cooked/characters/monsters/chokidai/sourceimages/chokidai01_c.dds"<br> }<br> <span style="color:#0000f1">ShaderSymbolRef</span> {<br> name = "@tex0Color"<br> value = (1.000000 1.000000 1.000000)<br> dynamicName = "@@tint1"<br> }<br> <span style="color:#0000f1">ShaderSymbolRef</span> {<br> name = "@tex1Color"<br> value = (1.000000 1.000000 1.000000)<br> dynamicName = "@@tint2"<br> }<br> <span style="color:#0000f1">ShaderSymbolRef</span> {<br> name = "@tex1ColorAlpha"<br> value = "_exp04/Cooked/characters/monsters/chokidai/sourceimages/chokidai01_tint.dds"<br> }<br> </blockquote>