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Developer:Release 0.2

Revision as of 14:42, 17 October 2008 by John Adams (talk | contribs)

EQ2Emulator 0.2 Release

EQ2Emulator v0.2 was released on October 26, 2007 by Lethalencounter.


Release 0.2 additional developers: Cadimiom.


Build 0.1.5

10/26/2007
LethalEncounter: Fixed bug that would cause clients to crash each other from movement.
LethalEncounter: Fixed a bug that should cause the client to ignore movement updates after a few minutes.
LethalEncounter: Made a few changes to packets that should improve performance a bit.
LethalEncounter: Fixed a bug from spawn updates that would crash client when it spawned.
LethalEncounter: Fixed a crash bug from sending updates too soon as a client is logging onto the server.
LethalEncounter: Found a few more flags for items.

10/24/2007
Cadimiom: /itemsearch added, can specify a search string up to 256 characters (include spacing), can also specify max search results after that (just a number).

Ex. /itemsearch rough ruby 5
Max results for an admin is set to 20, crashes the client if any more are sent.

10/21/2007
Cadimiom: Added two variables: maxplayers and mingamefullstatus these are checks with the login server when a character attempts to play their character.

10/19/2007
Cadimiom: Login Server now records world server statistics in the database for future website use.


Build 0.1.4

10/16/2007
Cadimiom: Login Server now keeps track of worlds in two variables, a map and a list.

The list holds worlds which have not yet been authorized (have ID's set)
The map holds the worlds which have been authorized.

Cadimiom: Users will no longer get stuck with forced disconnect trying to create a character.
Cadimiom: Fixed bugs with how VisualStates and Variables in the World Server were handled in maps.


Build 0.1.3

10/15/2007
Cadimiom: World Servers can now be locked and use a database variable to set minimum status.
Cadimiom: Updated the Login Server to handle world's admin_status for banned/suspended accounts. (All receive the same reply right now, but it restricts logging to the world).


Build 0.1.2

10/14/2007
Cadimiom: If a client tries to login to an invalid world or does not receive a response within 5 seconds from a world server, it now receives a response to reset the character screen.
Cadimiom: World servers that are not connected are no longer listed on the LoginServer.
Cadimiom: Characters from world servers that are not connected should no longer appear.
Cadimiom: Login Server now has the updated reason codes for character creation.
Cadimiom: World Server's Name Filter now checks appropriate max lengths for characters name.
Cadimiom: World Server will now receive updates of Login Character Deletions if it is connected.
LethalEncounter: Fixed crash bug when spawning objects.
LethalEncounter: Made some adjustments to player position updates that should reduce the amount of crashes produced.
LethalEncounter: Fixed a few crash bugs relating to logging in and out.
LethalEncounter: Fixed a few code bugs for linux compilations.


Release Files:

Files available via Sourceforge as well as SVN.

Source
Binaries