Difference between revisions of "Developer:Equations"

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== Damage Mitigation and Resistance ==
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== Defensive Mechanics ==
  
* Maximum mitigation/resistance numbers for your current level have been increased from [ Level * 80 ] to [ Level * 150 ].
 
  
* Damage mitigated now has diminishing returns, with the point at which the old system and new system meet set at 3675 armor/resist value or (52.5%) for level 70 players.
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* [[Developer:Equation_Defensive_Damage_Mitigation_And_Resistance | Damage Mitigation and Resistance]]
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* [[Developer:Equation_Defensive_Avoidance_Skill | Avoidance Skill]]
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* [[Developer:Equation_Defensive_Avoidance_In_Combat | Avoidance In Combat]]
  
*The new mitigation cap for any type of damage is 75% which is reached at [Level * 150] armor or resist value.
 
 
* The mitigations / resistances for some item bonuses will appear to have dropped.  This was due to a rounding error in their display.  Their actual resistance / mitigation values have not changed in most cases.
 
  
 
== Statistics ==
 
== Statistics ==

Revision as of 23:17, 27 January 2008

This page is for placing equations used on the live servers to implement combat, leveling, etc.


Defensive Mechanics


Statistics

  • All stat cap maximums have been increased from [ 7 * Level + 20 ] to [ 15 * level + 20 ]
  • Stat benefits are now on a diminishing returns curve
  • The maximum benefit that each stat provides, including power pool size, melee damage bonus, spell damage bonus, hit points, and defense has been increased
  • Classes that use multiple stats for power pools have had their maximum power possible increased by up to +25% if they are high enough in both stats. This is meant to offset the difficulty of having to increase multiple stats

Skills

  • Skill caps have increased from [ 6 * Level ] to [ 6.5 * Level ]
Information taken from Game Update #29 Notes. Click Here to view.