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Difference between revisions of "Developer:Equations"
(New page: This page is for placing equations used on the live servers to implement combat, leveling, etc. == Damage Mitigation and Resistance == Maximum mitigation/resistance = Level * 150 == S...) |
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== Damage Mitigation and Resistance == | == Damage Mitigation and Resistance == | ||
| − | Maximum mitigation/resistance | + | * Maximum mitigation/resistance numbers for your current level have been increased from [ Level * 80 ] to [ Level * 150 ]. |
| + | |||
| + | * Damage mitigated now has diminishing returns, with the point at which the old system and new system meet set at 3675 armor/resist value or (52.5%) for level 70 players. | ||
| + | |||
| + | *The new mitigation cap for any type of damage is 75% which is reached at [Level * 150] armor or resist value. | ||
| + | |||
| + | * The mitigations / resistances for some item bonuses will appear to have dropped. This was due to a rounding error in their display. Their actual resistance / mitigation values have not changed in most cases. | ||
== Statistics == | == Statistics == | ||
| − | stat | + | * All stat cap maximums have been increased from [ 7 * Level + 20 ] to [ 15 * level + 20 ] |
| + | |||
| + | * Stat benefits are now on a diminishing returns curve | ||
| + | |||
| + | * The maximum benefit that each stat provides, including power pool size, melee damage bonus, spell damage bonus, hit points, and defense has been increased | ||
| + | |||
| + | * Classes that use multiple stats for power pools have had their maximum power possible increased by up to +25% if they are high enough in both stats. This is meant to offset the difficulty of having to increase multiple stats | ||
== Skills == | == Skills == | ||
| − | + | * Skill caps have increased from [ 6 * Level ] to [ 6.5 * Level ] | |
| + | |||
| + | <h5>Information taken from Game Update #29 Notes. [http://forums.station.sony.com/eq2/posts/list.m?topic_id=253135 Click Here] to view.<h4> | ||
Revision as of 22:56, 27 January 2008
This page is for placing equations used on the live servers to implement combat, leveling, etc.
Damage Mitigation and Resistance
- Maximum mitigation/resistance numbers for your current level have been increased from [ Level * 80 ] to [ Level * 150 ].
- Damage mitigated now has diminishing returns, with the point at which the old system and new system meet set at 3675 armor/resist value or (52.5%) for level 70 players.
- The new mitigation cap for any type of damage is 75% which is reached at [Level * 150] armor or resist value.
- The mitigations / resistances for some item bonuses will appear to have dropped. This was due to a rounding error in their display. Their actual resistance / mitigation values have not changed in most cases.
Statistics
- All stat cap maximums have been increased from [ 7 * Level + 20 ] to [ 15 * level + 20 ]
- Stat benefits are now on a diminishing returns curve
- The maximum benefit that each stat provides, including power pool size, melee damage bonus, spell damage bonus, hit points, and defense has been increased
- Classes that use multiple stats for power pools have had their maximum power possible increased by up to +25% if they are high enough in both stats. This is meant to offset the difficulty of having to increase multiple stats
Skills
- Skill caps have increased from [ 6 * Level ] to [ 6.5 * Level ]