Difference between revisions of "LUA:Attack"
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| − | = | + | {{LUAFunction |
| − | Forces a NPC to attack a player. | + | |Name = Attack |
| − | + | |Description = Forces a NPC to attack a player. | |
| − | + | |Param1 = Spawn | |
| − | = | + | |Param1Desc = is the spawn that will attack the target, must be an NPC |
| − | + | |Param2 = Spawn | |
| − | + | |Param2Desc = is the target, must be a player | |
| − | + | |Example = | |
| − | = | ||
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<pre> | <pre> | ||
function hailed(NPC, Spawn) | function hailed(NPC, Spawn) | ||
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end | end | ||
</pre> | </pre> | ||
| − | + | |ExampleDesc = The NPC will attack the player that hails it. | |
| − | The NPC will attack the player that hails it. | + | |Notes = None |
| + | }} | ||
Latest revision as of 12:07, 30 January 2021
LUA:AllFunctions - Attack
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Forces a NPC to attack a player.
Syntax
Attack(param1, param2)
Parameters
- Required - param1 (Spawn), param2 (Spawn)
- param1 is the spawn that will attack the target, must be an NPC
- param2 is the target, must be a player
Example
function hailed(NPC, Spawn)
Attack(NPC, Spawn)
end
The NPC will attack the player that hails it.
Notes
None