Difference between revisions of "LUA:MoveToLocation"
(→Parameters) |
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| Line 16: | Line 16: | ||
: ''param3'' is the y coordinate to move to | : ''param3'' is the y coordinate to move to | ||
: ''param4'' is the z coordinate to move to | : ''param4'' is the z coordinate to move to | ||
| − | : ''param5'' is the speed | + | : ''param5'' is the speed (Walk speed is 2) |
;Optional - ''param5'' (float), ''param6'' (string), ''param7'' (bool) | ;Optional - ''param5'' (float), ''param6'' (string), ''param7'' (bool) | ||
: ''param6'' is a lua call back function | : ''param6'' is a lua call back function | ||
| Line 24: | Line 24: | ||
<pre> | <pre> | ||
function hailed(NPC, Spawn) | function hailed(NPC, Spawn) | ||
| − | MoveToLocation(NPC, 10, 0, 20) | + | MoveToLocation(NPC, 10, 0, 20, 2) |
end | end | ||
</pre> | </pre> | ||
Latest revision as of 10:30, 16 February 2020
LUA - MoveToLocation
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LUA Functions: MoveToLocation()
Has the spawn move to the given location
Syntax
MoveToLocation(param1, param2, param3, param4, [param5], [param6], [param7])
Parameters
- Required - param1 (Spawn), param2 (float), param3 (float), param4 (float)
- param1 is the spawn to move
- param2 is the x coordinate to move to
- param3 is the y coordinate to move to
- param4 is the z coordinate to move to
- param5 is the speed (Walk speed is 2)
- Optional - param5 (float), param6 (string), param7 (bool)
- param6 is a lua call back function
- param7 is true if you plan to add more points, false when it is the last point
Usage
function hailed(NPC, Spawn)
MoveToLocation(NPC, 10, 0, 20, 2)
end
When hailed the NPC will move to 10, 0, 20
function hailed(NPC, Spawn)
MoveToLocation(NPC, 10, 0, 20, 2, "FooBar")
end
When hailed the NPC will move to 10, 0, 20 at a speed of 2 and will execute the call back function FooBar