Difference between revisions of "LUA:Stealth"
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==== Syntax ==== | ==== Syntax ==== | ||
| − | Stealth([ | + | Stealth([int8] stealth_type, [Spawn] Target) |
==== Usage ==== | ==== Usage ==== | ||
| Line 8: | Line 8: | ||
function hailed(NPC, Spawn) | function hailed(NPC, Spawn) | ||
Say(NPC, "must hidez!!!") | Say(NPC, "must hidez!!!") | ||
| − | Stealth(NPC | + | Stealth(1, NPC) |
end | end | ||
</pre> | </pre> | ||
Latest revision as of 15:20, 20 May 2019
This function will set a spawn to stealth or invis. For the second parameter 1 = stealth, any other value = invis.
Syntax
Stealth([int8] stealth_type, [Spawn] Target)
Usage
function hailed(NPC, Spawn)
Say(NPC, "must hidez!!!")
Stealth(1, NPC)
end
When an npc with this function is hailed, they will say must hidez!!! Followed immediately by activating stealth.
Back to LUA Spawn Functions Index
Note*
If you use the invisibility function: remove with RemoveInvis() as RemoveStealth causes a crash. If using RemoveInvis() the icon will still be visible(bug).