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Difference between revisions of "LUA:AddQuestStepProgressAction"
(Created page with "= LUA Functions: AddQuestStepProgressAction() = Adds a function to a quest to be called whenever step progress is added. The called function will receive the params: '''([Quest*...") |
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| Line 19: | Line 19: | ||
function spawn(Spawn) | function spawn(Spawn) | ||
AddQuestStep(Quest, 1, "generic step", 4, 100, "generic step", 0) | AddQuestStep(Quest, 1, "generic step", 4, 100, "generic step", 0) | ||
| − | + | AddQuestStepProgressAction(Quest, 1, "Step1Progress") | |
end | end | ||
</pre> | </pre> | ||
When step 1 has progress added, the function Step1Progress() will be called in the quest's script. | When step 1 has progress added, the function Step1Progress() will be called in the quest's script. | ||
Revision as of 16:23, 21 March 2016
LUA Functions: AddQuestStepProgressAction()
Adds a function to a quest to be called whenever step progress is added. The called function will receive the params: ([Quest*], QuestGiver [Spawn*], [Player*], progress_amount [int32]) when this happens
Syntax
AddQuestStepProgressAction(param1, param2, param3)
Parameters
- Required - param1 (Quest), param2 (int32), param3 ("string")
- param1 is the quest with the step we're adding this to
- param2 is the step id to add the function to
- param3 is a string with a function name
Usage
function spawn(Spawn)
AddQuestStep(Quest, 1, "generic step", 4, 100, "generic step", 0)
AddQuestStepProgressAction(Quest, 1, "Step1Progress")
end
When step 1 has progress added, the function Step1Progress() will be called in the quest's script.