Difference between revisions of "LUA:SetGridID"
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Latest revision as of 19:46, 28 January 2016
LUA - SetGridID
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LUA Functions: SetGridID()
Sets the grid id for the given spawn
Syntax
SetGridID(param1, param2)
Parameters
- Required - param1 (Spawn), param2 (int32)
- param1 is the spawn we want to set
- param2 is the grid ID
Usage
function FinishedMove(Spawn)
SetGridID(Spawn, 1234567)
end
When this function is called it will set the grid ID of the spawn to 1234567
Notes
Should not be used, and will not have an effect, on a player