Difference between revisions of "ContentDesigner:SpawnScripts"
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| − | The [[ContentDesigner:Creating_Conversations|Creating Conversations]] is a guide that | + | The [[ContentDesigner:Creating_Conversations|Creating Conversations]] is a guide that covers adding a conversation to a NPC from scratch. It will use an NPC conversation that can be found on EverQuest2 Live or our very own server. Hopefully this will help make things more clear and easier to understand when writing spawnscript conversations. There will also be a conversation that is not on live or the emulator that can be followed along with on a local server. |
Revision as of 22:25, 6 September 2015
Content - SpawnScripts
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There are a few ways to create and edit spawnscripts. You can use a program like notepad++, Jabantiz's EQ2 LUA Editor, and the web editor. Although you will have to use the web editor at some point to submit your scripts, it is not necessary to edit or create your scripts on the web editor. If you choose to use a notepad editor, then notepad++ is a great editor to use. My favorite is Jabantiz's EQ2 LUA Editor, is recommend, and will be used in the guides on this pages.
The Creating Conversations is a guide that covers adding a conversation to a NPC from scratch. It will use an NPC conversation that can be found on EverQuest2 Live or our very own server. Hopefully this will help make things more clear and easier to understand when writing spawnscript conversations. There will also be a conversation that is not on live or the emulator that can be followed along with on a local server.
Coming Soon.
Coming Soon.