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Difference between revisions of "LUA:AllFunctions"
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== Q == | == Q == | ||
{| style="width: 100%; text-align:center" | {| style="width: 100%; text-align:center" | ||
| − | |[[LUA:QuestIsComplete|QuestIsComplete()]] | + | | style="width: 25%"|[[LUA:QuestIsComplete|QuestIsComplete()]] |
| − | |[[LUA:QuestReturnNPC|QuestReturnNPC()]] | + | | style="width: 25%"|[[LUA:QuestReturnNPC|QuestReturnNPC()]] |
| − | |[[LUA:QuestStepIsComplete|QuestStepIsComplete()]] | + | | style="width: 25%"|[[LUA:QuestStepIsComplete|QuestStepIsComplete()]] |
| + | | style="width: 25%"| | ||
|} | |} | ||
Revision as of 01:23, 29 July 2015
LUA - AllFunctions
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EQ2Emulator: All LUA Functions
This is a list of all the LUA functions currently in EQ2Emu.
A
B
| Bind() | BlurVision() | BreatheUnderwater() |
C
D
| Despawn() | DismissPet() |
E
| Emote() |
F
| FaceTarget() |
G
H
I
K
| KillSpawn() | KillSpawnByDistance() | Knockback() |
L
| LastSpellAttackHit() |
M
| ModifyHP() | ModifyPower() | MovementLoopAddLocation() | MoveToLocation() |
O
| OfferQuest() |
P
| PlayAnimation() | PlayFlavor() | PlaySound() | PlayVoice() |
| ProcDamage() | ProcessSpell() | ProcessMelee() | ProvidesQuest() |
Q
| QuestIsComplete() | QuestReturnNPC() | QuestStepIsComplete() |
R
S
T
| ToggleFollow() | ToggleTracking() |
U
| UpdateQuestDescription() | UpdateQuestStepDescription() | UpdateQuestTaskGroupDescription() | UpdateQuestZone() |
| UseWidget() |
Z
| Zone() |