Difference between revisions of "Content:Database Designer"

Line 1: Line 1:
 
{{PageHeaderChild|Content|Database Designer}}
 
{{PageHeaderChild|Content|Database Designer}}
  
 +
[[DataDesigner:RAWData|Raw Data]] is what we get from the collected packet logs. This data is 90% accurate and will be used as-is. However, there are many, many duplicates and other forms of redundant data that are unnecessary in the packet log collections that must be cleaned up. This is the job of the ''Database Designer''. By the time the Content Design team enters a zone, most of the Raw Data cleanup should already be done, and what you are left with is a workable, functioning zone filled with raw content.
  
= EQ2Emulator: Database Design =
+
[[DataDesigner:RAWData|Raw Data]] - How Packet Log data becomes usable EQ2Emulator Content.
Page that will lay out all aspects of EQ2Emulator Database Design.
 
  
[[DataDesigner:RAWData|Raw Data]] - How Packet Log data becomes usable EQ2Emulator Content.
+
 
 +
'''Data Designer tasks are''':
 +
*[[DataDesigner:RAWData#Processing_Packet_Logs|Process packet logs]] using the PacketParser tool
 +
*[[DataDesigner:RAWData#Analyze_RAW_Data|Analyze RAW data]] to ensure accuracy
 +
*[[DataDesigner:RAWData#Verify_RAW_Spawn_Data|Verify RAW data]] (zones, prepare for populate)
 +
*[[DataDesigner:RAWData#Populate_World_Database|Populate World Database]] with the raw data (packetparser -populate command)
 +
*Initial "[[DataDesigner:RAWData#Initial_Cleanup|population control]]" pass through zone using spawn Clean Up scripts (DB Editor)
 +
*[[DataDesigner:RAWData#Enable_RAW_Zone|Enable RAW Zone]] for content team to enter (otherwise, RAW zones are '''*locked*''')
 +
 
 +
 
 +
'''Notice this is no longer used. This page may be removed at a later date.'''

Revision as of 14:29, 4 May 2015

Content - Database Designer

Return to: Content | Tutorials | Portal | Forum | Project Manager | Bug Tracker


Raw Data is what we get from the collected packet logs. This data is 90% accurate and will be used as-is. However, there are many, many duplicates and other forms of redundant data that are unnecessary in the packet log collections that must be cleaned up. This is the job of the Database Designer. By the time the Content Design team enters a zone, most of the Raw Data cleanup should already be done, and what you are left with is a workable, functioning zone filled with raw content.

Raw Data - How Packet Log data becomes usable EQ2Emulator Content.


Data Designer tasks are:


Notice this is no longer used. This page may be removed at a later date.