Difference between revisions of "LUA:SetStepFailed"

(Created page with "= LUA Functions: SetStepFailed() = This will set the given step as failed ==== Syntax ==== SetStepFailed(param1, param2) ==== Parameters ==== ; Required - ''param1'' (Quest),...")
 
 
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==== Syntax ====
 
==== Syntax ====
SetStepFailed(param1, param2)
+
SetStepFailed(param1, param2, param3)
  
  
 
==== Parameters ====
 
==== Parameters ====
; Required - ''param1'' (Quest), ''param2'' (int32)
+
; Required - ''param1'' (Spawn), ''param2'' (int32), ''param3'' (int32)
: ''param1'' is the quest whos step we are failing
+
: ''param1'' is the player who we are failing a step for
: ''param2'' is the step we are failing
+
: ''param2'' is the ID for the quest we are failing
 +
: ''param3'' is the step we are failing
  
  
 
==== Usage ====
 
==== Usage ====
 
<pre>
 
<pre>
function Step2Complete(Quest, QuestGiver, Player)
+
local Quest = 1234
     SetStepFailed(Quest, 2)
+
function hailed(NPC, Spawn)
 +
     SetStepFailed(Spawn, Quest, 2)
 
end
 
end
 
</pre>
 
</pre>
  
Will cause step 2 to fail
+
When the NPC is hailed it will cause the player to fail step 2 of quest 1234

Latest revision as of 20:53, 20 July 2014

LUA Functions: SetStepFailed()

This will set the given step as failed


Syntax

SetStepFailed(param1, param2, param3)


Parameters

Required - param1 (Spawn), param2 (int32), param3 (int32)
param1 is the player who we are failing a step for
param2 is the ID for the quest we are failing
param3 is the step we are failing


Usage

local Quest = 1234
function hailed(NPC, Spawn)
    SetStepFailed(Spawn, Quest, 2)
end

When the NPC is hailed it will cause the player to fail step 2 of quest 1234