Difference between revisions of "LUA:SetVision"
(Created page with "= LUA Functions: IsEpic() = Checks to see if the given spawn is epic ==== Syntax ==== IsEpic(param1) ==== Parameters ==== ; Required - ''param1'' (Spawn) : ''param1'' is the s...") |
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| − | = LUA Functions: | + | = LUA Functions: SetVision() = |
| − | + | Sets the vision for the given spawn | |
==== Syntax ==== | ==== Syntax ==== | ||
| − | + | SetVision(param1, param2) | |
==== Parameters ==== | ==== Parameters ==== | ||
| − | ; Required - ''param1'' (Spawn) | + | ; Required - ''param1'' (Spawn), ''param2'' (int8) |
| − | : ''param1'' is the spawn to | + | : ''param1'' is the spawn whos vision we are setting |
| + | : ''param2'' is the vision we are setting it to | ||
| Line 14: | Line 15: | ||
<pre> | <pre> | ||
function hailed(NPC, Spawn) | function hailed(NPC, Spawn) | ||
| − | + | SetVision(Spawn, 1) | |
| − | |||
| − | |||
end | end | ||
</pre> | </pre> | ||
| − | When the NPC is hailed | + | When the NPC is hailed the players vision will be set to 1 |
| + | |||
| + | == Notes == | ||
| + | To reset vision to normal set it to 0 | ||
Latest revision as of 17:58, 12 December 2013
LUA Functions: SetVision()
Sets the vision for the given spawn
Syntax
SetVision(param1, param2)
Parameters
- Required - param1 (Spawn), param2 (int8)
- param1 is the spawn whos vision we are setting
- param2 is the vision we are setting it to
Usage
function hailed(NPC, Spawn)
SetVision(Spawn, 1)
end
When the NPC is hailed the players vision will be set to 1
Notes
To reset vision to normal set it to 0