Difference between revisions of "LUA:GetSkill"
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The hailed NPC will respond if the player has the offence skill or not | The hailed NPC will respond if the player has the offence skill or not | ||
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| + | == Notes == | ||
| + | This can only be used on an Entity | ||
Latest revision as of 12:50, 22 November 2013
LUA Functions: GetSkill()
Gets the skill for the given entity
Syntax
GetSkill(param1, param2)
Parameters
- Required - param1 (Spawn), param2 (string)
- param1 is the entity who's skill we want to get
- param2 is the name of the skill we want
Usage
function hailed(NPC, Spawn)
skill = GetSkill(Spawn, "Offence")
if skill ~= nil then
Say(NPC, "You have the offence skill")
else
Say(NPC, "You do not have the offence skill")
end
end
The hailed NPC will respond if the player has the offence skill or not
Notes
This can only be used on an Entity