Difference between revisions of "LUA:SetSkillValue"

(Created page with "= LUA Functions: GetSkillValue() = Gets the current value of the given skill ==== Syntax ==== GetSkillValue(param1) ==== Parameters ==== ; Required - ''param1'' (Skill) : ''pa...")
 
 
Line 1: Line 1:
= LUA Functions: GetSkillValue() =
+
= LUA Functions: SetSkillValue() =
Gets the current value of the given skill
+
Sets the current value of the given skill
  
 
==== Syntax ====
 
==== Syntax ====
GetSkillValue(param1)
+
SetSkillValue(param1, param2)
  
  
 
==== Parameters ====
 
==== Parameters ====
; Required - ''param1'' (Skill)
+
; Required - ''param1'' (Skill), ''param2'' (int16)
: ''param1'' is the skill who's current value we want
+
: ''param1'' is the skill who's value we want to set
 +
: ''param2'' is the value we want to set it to
  
 
==== Usage ====
 
==== Usage ====
 
<pre>
 
<pre>
function hailed(NPC, Spawn)
+
function respec(Player)
     skill = GetSkill(Spawn, "Offence")
+
     skill = GetSkill(Player, "Offence")
 
     if skill ~= nil then
 
     if skill ~= nil then
         Say(NPC, "Your offence is at " .. GetSkillValue(skill))
+
         SetSkillValue(skill, 35)
    else
 
        Say(NPC, "You do not have the offence skill")
 
 
     end
 
     end
 
end
 
end
 
</pre>
 
</pre>
  
The hailed NPC will respond with the players skill value
+
When this function is called the players offence skill value will be set to 35
 +
 
 +
== Note ==
 +
If the value exceeds the skill's max value it will be set to max value instead

Latest revision as of 12:36, 22 November 2013

LUA Functions: SetSkillValue()

Sets the current value of the given skill

Syntax

SetSkillValue(param1, param2)


Parameters

Required - param1 (Skill), param2 (int16)
param1 is the skill who's value we want to set
param2 is the value we want to set it to

Usage

function respec(Player)
    skill = GetSkill(Player, "Offence")
    if skill ~= nil then
        SetSkillValue(skill, 35)
    end
end

When this function is called the players offence skill value will be set to 35

Note

If the value exceeds the skill's max value it will be set to max value instead