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Difference between revisions of "LUA:GetAgi"
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== Syntax == | == Syntax == | ||
| − | var = GetAgi( | + | var = GetAgi(param) |
| + | |||
| + | Must be a reference to a player or NPC. | ||
== Parameters == | == Parameters == | ||
| − | Required: '' | + | Required: |
| + | ''param'' (int) usually "NPC" or "Spawn" | ||
| Line 17: | Line 20: | ||
end | end | ||
| − | + | This makes the NPC respond to the player who hails it with the players current agility. | |
| − | |||
| − | |||
Revision as of 16:00, 1 April 2009
Returns the current agility of param. The parameter can be either a player or the NPC currently being interacted with.
Syntax
var = GetAgi(param)
Must be a reference to a player or NPC.
Parameters
Required: param (int) usually "NPC" or "Spawn"
Usage
function hailed(NPC, Spawn) Say(NPC, "Your agility is " .. GetAgi(Spawn) .. "! Very impressive!") end
This makes the NPC respond to the player who hails it with the players current agility.