Difference between revisions of "LUA:SayOOC"
(Created page with "= LUA Functions: SayOOC() = Has the given spawn say the given message in /ooc ==== Syntax ==== SayOOC(param1, param2, [param3]) ==== Parameters ==== ; Required - ''param1'' (...") |
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: ''param1'' is the spawn we want to speak | : ''param1'' is the spawn we want to speak | ||
: ''param2'' is the message we want the spawn to say | : ''param2'' is the message we want the spawn to say | ||
| − | ; Optional - ''param3'' | + | ; Optional - ''param3'' (Spawn) |
: ''param3'' is the player to send the message to | : ''param3'' is the player to send the message to | ||
Latest revision as of 22:30, 11 September 2013
LUA Functions: SayOOC()
Has the given spawn say the given message in /ooc
Syntax
SayOOC(param1, param2, [param3])
Parameters
- Required - param1 (Spawn), param2 (string)
- param1 is the spawn we want to speak
- param2 is the message we want the spawn to say
- Optional - param3 (Spawn)
- param3 is the player to send the message to
Usage
function hailed(NPC, Spawn)
SayOOC(NPC, "This is me talking in ooc")
end
When hailed the NPC will talk in /ooc
Notes
If param3 is given the message will only go to the given player, else it will go to all players in range