Difference between revisions of "LUA:HasPendingLootItem"
(Created page with "= LUA Functions: HasPendingLootItem() = Checks to see if the given player has pending loot with the given entity ==== Syntax ==== var = HasPendingLootItem(param1, param2) ===...") |
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= LUA Functions: HasPendingLootItem() = | = LUA Functions: HasPendingLootItem() = | ||
| − | Checks to see if the given player has pending | + | Checks to see if the given player has pending item with the given entity |
==== Syntax ==== | ==== Syntax ==== | ||
| − | var = HasPendingLootItem(param1, param2) | + | var = HasPendingLootItem(param1, param2, param3) |
==== Parameters ==== | ==== Parameters ==== | ||
| − | ; Required - ''param1'' (Spawn), ''param2'' (Spawn) | + | ; Required - ''param1'' (Spawn), ''param2'' (Spawn), ''param3'' (int32) |
: ''param1'' is the spawn we want to check | : ''param1'' is the spawn we want to check | ||
: ''param2'' is the player we want to check | : ''param2'' is the player we want to check | ||
| + | : ''param3'' is the item ID to check for | ||
| Line 16: | Line 17: | ||
<pre> | <pre> | ||
function hailed(NPC, Spawn) | function hailed(NPC, Spawn) | ||
| − | if HasPendingLootItem(NPC, Spawn) then | + | if HasPendingLootItem(NPC, Spawn, 1) then |
| − | Say(NPC, "You have pending | + | Say(NPC, "You have item 1 pending with me") |
end | end | ||
end | end | ||
</pre> | </pre> | ||
| − | The NPC will respond if the player has pending | + | The NPC will respond if the player has item ID 1 pending with it |
== Notes == | == Notes == | ||
Returns a bool | Returns a bool | ||
Latest revision as of 20:30, 11 September 2013
LUA Functions: HasPendingLootItem()
Checks to see if the given player has pending item with the given entity
Syntax
var = HasPendingLootItem(param1, param2, param3)
Parameters
- Required - param1 (Spawn), param2 (Spawn), param3 (int32)
- param1 is the spawn we want to check
- param2 is the player we want to check
- param3 is the item ID to check for
Usage
function hailed(NPC, Spawn)
if HasPendingLootItem(NPC, Spawn, 1) then
Say(NPC, "You have item 1 pending with me")
end
end
The NPC will respond if the player has item ID 1 pending with it
Notes
Returns a bool