Difference between revisions of "LUA:IsMezzed"

(Created page with "= LUA Functions: AddHate() = Adds hate to ''param2'' from ''param1'' ==== Syntax ==== AddHate(param1, param2, param3) ==== Parameters ==== ; Required - ''param1'' (Spawn), ''...")
 
 
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= LUA Functions: AddHate() =
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= LUA Functions: IsMezzed() =
Adds hate to ''param2'' from ''param1''
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Checks to see if the given spawn is mezzed
  
  
 
==== Syntax ====
 
==== Syntax ====
AddHate(param1, param2, param3)
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IsMezzed(param1)
  
  
 
==== Parameters ====
 
==== Parameters ====
; Required - ''param1'' (Spawn), ''param2'' (Spawn), ''param3'' (sint32)
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; Required - ''param1'' (Spawn)
: ''param1'' is the spawn that is adding hate
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: ''param1'' is the spawn we want to check
: ''param2'' is the spawn recieving the hate
 
: ''param3'' is the amount of hate to add
 
  
 
==== Usage ====
 
==== Usage ====
 
<pre>
 
<pre>
function cast(Caster, Target)
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function hailed(NPC, Spawn)
     -- Add 50 hate to the target
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     if IsMezzed(NPC) then
    AddHate(Caster, Target, 50)
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        Say(NPC, "I am mezzed")
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    end
 
end
 
end
 
</pre>
 
</pre>
  
This is a simple taunt spell that adds 50 hate to the target.
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This will have the spawn say if they are mezzed when hailed
  
 
== Notes ==
 
== Notes ==
If this is called from a spell script then the target/targets will be determined by the spell data(encounter AE, true AE, single target, etc...), the param is still required though.
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Returns a bool, true if mezzed

Latest revision as of 20:03, 28 August 2013

LUA Functions: IsMezzed()

Checks to see if the given spawn is mezzed


Syntax

IsMezzed(param1)


Parameters

Required - param1 (Spawn)
param1 is the spawn we want to check

Usage

function hailed(NPC, Spawn)
    if IsMezzed(NPC) then
        Say(NPC, "I am mezzed")
    end
end

This will have the spawn say if they are mezzed when hailed

Notes

Returns a bool, true if mezzed