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Difference between revisions of "LUA:SendPopUpMessage"
(Created page with "This function will send a message to a player in their chatbox. The last parameter is optional, leaving it blank defaults to white, you may also use "yellow" or "red". ==== Synt...") |
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| − | This function will send a message to a player | + | This function will send a pop-up message to a player. The last 3 parameters are the number amount of each color. |
==== Syntax ==== | ==== Syntax ==== | ||
Revision as of 18:59, 9 May 2013
This function will send a pop-up message to a player. The last 3 parameters are the number amount of each color.
Syntax
SendPopUpMessage(target, "message string", red, green, blue)
Usage
function InRange(Zone, Spawn)
if GetQuestStep(Spawn, 4) == 3 then
SendPopUpMessage(Spawn, "This is the break in the barricade Yasha sent you to fix.", 255, 255, 255)
end
end
When InRange() is called, the target "Spawn" will get a white colored Pop-Up message that says "This is the break in the barricade Yasha sent you to fix.".