Difference between revisions of "LUA:SetTradeskillClass"
| Line 24: | Line 24: | ||
Tradeskill class id's | Tradeskill class id's | ||
| − | Artisan | + | 1 - Artisan |
| − | Craftsman | + | 2 - Craftsman |
| − | Provisioner | + | 3 - Provisioner |
| − | Woodworker | + | 4 - Woodworker |
| − | Carpenter | + | 5 - Carpenter |
| − | Outfitter | + | 6 - Outfitter |
| − | Armorer | + | 7 - Armorer |
| − | Weaponsmith | + | 8 - Weaponsmith |
| − | Tailor | + | 9 - Tailor |
| − | Scholar | + | 10 - Scholar |
| − | Jeweler | + | 11 - Jeweler |
| − | Sage | + | 12 - Sage |
| − | Alchemist | + | 13 - Alchemist |
Latest revision as of 16:13, 9 January 2013
LUA Functions: SetTradeskillClass()
Sets the tradeskill class of the given spawn
Syntax
SetTradeskillClass(param1, param2)
Parameters
- Required - param1 (Spawn), param2 (int8)
- param1 is the spawn to set the tradeskill class on
- param2 is the class id
Usage
function hail(NPC, Spawn)
SetTradeskillClass(Spawn, 2)
end
Changes the players tradeskill class to craftsman when they hail the npc.
Reference
Tradeskill class id's
1 - Artisan
2 - Craftsman
3 - Provisioner
4 - Woodworker
5 - Carpenter
6 - Outfitter
7 - Armorer
8 - Weaponsmith
9 - Tailor
10 - Scholar
11 - Jeweler
12 - Sage
13 - Alchemist