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Difference between revisions of "LUA:SetTradeskillClass"
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==== Reference ==== | ==== Reference ==== | ||
Tradeskill class id's | Tradeskill class id's | ||
| + | |||
Artisan 1 | Artisan 1 | ||
| + | |||
Craftsman 2 | Craftsman 2 | ||
| + | |||
Provisioner 3 | Provisioner 3 | ||
| + | |||
Woodworker 4 | Woodworker 4 | ||
| + | |||
Carpenter 5 | Carpenter 5 | ||
| + | |||
Outfitter 6 | Outfitter 6 | ||
| + | |||
Armorer 7 | Armorer 7 | ||
| + | |||
Weaponsmith 8 | Weaponsmith 8 | ||
| + | |||
Tailor 9 | Tailor 9 | ||
| + | |||
Scholar 10 | Scholar 10 | ||
| + | |||
Jeweler 11 | Jeweler 11 | ||
| + | |||
Sage 12 | Sage 12 | ||
| + | |||
Alchemist 13 | Alchemist 13 | ||
Revision as of 16:03, 9 January 2013
LUA Functions: SetTradeskillClass()
Sets the tradeskill class of the given spawn
Syntax
SetTradeskillClass(param1, param2)
Parameters
- Required - param1 (Spawn), param2 (int8)
- param1 is the spawn to set the tradeskill class on
- param2 is the class id
Usage
function hail(NPC, Spawn)
SetTradeskillClass(Spawn, 2)
end
Changes the players tradeskill class to craftsman when they hail the npc.
Reference
Tradeskill class id's
Artisan 1
Craftsman 2
Provisioner 3
Woodworker 4
Carpenter 5
Outfitter 6
Armorer 7
Weaponsmith 8
Tailor 9
Scholar 10
Jeweler 11
Sage 12
Alchemist 13