Difference between revisions of "Spell tiers"
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1. '''ID:''' This is the unique ID for your spell. Just choose a number you have not used yet. | 1. '''ID:''' This is the unique ID for your spell. Just choose a number you have not used yet. | ||
Latest revision as of 12:01, 24 September 2011
1. ID: This is the unique ID for your spell. Just choose a number you have not used yet.
2: hp_req: Required HP in order to attempt to cast the spell.
3. power_req: Required Power in order to attempt to cast the spell.
4. req_concentration: How much concentration you need in order to cast the spell.
5. cast_time: how long it takes to cast the spell (100 = 1 sec)
6. radius: How far in meters away from the current target the spell will affect.
7. duration1: Minimum length of the spell duration.
8. spell_id: ID of the spell that is being used for
9. hp_req_percent: The % of HP you need remaining in order to cast the spell.
10. power_reg_percent: The % of power you need remaining in order to cast the spell.
11. recovery: Shows recovery in the spell I am unsure of what this does. (time in hundredths of a second.) 1,0000 = 10 seconds.
12. max_aoe_targets: when the radius is greater than 0 the max number of targets the spell will affect.
13. duration2: Maximum length of the spell duration.
14: tier: Select which tier this is for.
15. hp_upkeep:
16. power_upkeep: How much it costs to keep the spell going. Example: I cast sprint for 8 power and I set my cast time to 6 I would have to pay 8 power every 6 seconds to keep the buff going. Cast_Time: How long before you must pay the spells upkeep (time in seconds)
17. resistbility: Chance of target resisting the spell.
18. recast: How long before you can recast your spell after it ends.
19. range: How far away the target can be from the caster in meters.
20. unknown9:
21. hit_bonus:
22. call_frequency:
23. min_range: