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Difference between revisions of "LUA:GetName"
John Adams (talk | contribs) (New page: == LUA Functions: GetName(param) == Returns the current '''name''' of ''param''. The parameter can be either the targeted player or the NPC. [[Developer:LUA_Functions | Back to LUA Functi...) |
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== LUA Functions: GetName(param) == | == LUA Functions: GetName(param) == | ||
Returns the current '''name''' of ''param''. The parameter can be either the targeted player or the NPC. | Returns the current '''name''' of ''param''. The parameter can be either the targeted player or the NPC. | ||
Revision as of 17:07, 23 November 2010
LUA Functions: GetName(param)
Returns the current name of param. The parameter can be either the targeted player or the NPC.
Syntax
var = GetName(param)
Parameters
Required: param (int)
Notes
param must be one of the vars in the function params. In the example below, it would be either "NPC" or "Spawn"
Usage
function hailed(NPC, Spawn) Say(NPC, "Greetings, " .. GetName(Spawn) .. "! How are you doing today?") end
This makes the NPC respond with a personalized greeting to the player, by name.