Difference between revisions of "Developer:Release 0.2"

m (New page: == EQ2Emulator 0.2 Release == EQ2Emulator v0.2 was released on October 26, 2007 by Lethalencounter. Release 0.2+ additional developers: None. === Build 0.1.13 === '''11/14/2007'''<br> ...)
 
m
Line 6: Line 6:
  
  
=== Build 0.1.13 ===
+
=== Build 0.2.13 ===
 
'''11/14/2007'''<br>
 
'''11/14/2007'''<br>
 
LethalEncounter: Character Select will now correctly display a World server's version.<br>
 
LethalEncounter: Character Select will now correctly display a World server's version.<br>
  
  
=== Build 0.1.12 ===
+
=== Build 0.2.12 ===
 
'''11/12/2007'''<br>
 
'''11/12/2007'''<br>
 
LethalEncounter: Added Starting tables for automatically updating tables for new characters.  Information like zones, items, etc.<br>
 
LethalEncounter: Added Starting tables for automatically updating tables for new characters.  Information like zones, items, etc.<br>
Line 17: Line 17:
  
  
=== Build 0.1.10 ===
+
=== Build 0.2.10 ===
 
'''11/11/2007'''<br>
 
'''11/11/2007'''<br>
 
LethalEncounter: Fixed a bug with the sprint spell that was allowing the client to run at 40% even after they removed the effect.<br>
 
LethalEncounter: Fixed a bug with the sprint spell that was allowing the client to run at 40% even after they removed the effect.<br>
Line 32: Line 32:
  
  
 
+
=== Build 0.2.9 ===
=== Build 0.1.9 ===
 
 
'''11/08/2007'''<br>
 
'''11/08/2007'''<br>
 
LethalEncounter: Fixed some crash problems with VS .Net 2005.<br>
 
LethalEncounter: Fixed some crash problems with VS .Net 2005.<br>
  
  
=== Build 0.1.8 ===
+
=== Build 0.2.8 ===
 
'''11/07/2007'''<br>
 
'''11/07/2007'''<br>
 
LethalEncounter: Only sends spawns to the player if they are in the proximity of the spawn.<br>
 
LethalEncounter: Only sends spawns to the player if they are in the proximity of the spawn.<br>
Line 47: Line 46:
  
  
=== Build 0.1.7 ===
+
=== Build 0.2.7 ===
 
'''11/03/2007'''<br>
 
'''11/03/2007'''<br>
 
LethalEncounter: Fixed a crash bug with long zone names.<br>
 
LethalEncounter: Fixed a crash bug with long zone names.<br>

Revision as of 14:35, 17 October 2008

EQ2Emulator 0.2 Release

EQ2Emulator v0.2 was released on October 26, 2007 by Lethalencounter.


Release 0.2+ additional developers: None.


Build 0.2.13

11/14/2007
LethalEncounter: Character Select will now correctly display a World server's version.


Build 0.2.12

11/12/2007
LethalEncounter: Added Starting tables for automatically updating tables for new characters. Information like zones, items, etc.

See this thread for more details.


Build 0.2.10

11/11/2007
LethalEncounter: Fixed a bug with the sprint spell that was allowing the client to run at 40% even after they removed the effect.
LethalEncounter: Added character_spells table. The spells in knowledge book are created from this table.
LethalEncounter: Added hot bar feature by dragging spells from knowledge book to any hotbar.
LethalEncounter: Added save feature to hotbars that will save their order. (Saves to DB every 60 seconds if hotbars are updated)
LethalEncounter: Fixed several issues with spells, hotbars, and knowledge book.
LethalEncounter: Fixed delete problem on Login.
LethalEncounter: Increase max number of characters that can be created on Login to 10.
LethalEncounter: Fixed display of zonename on character select.
LethalEncounter: Added zone update that will send your new zone name to Login for displaying on character select when you /zone.
LethalEncounter: Now saves your level correctly after you use /level.
LethalEncounter: Found and set expansion information field.


Build 0.2.9

11/08/2007
LethalEncounter: Fixed some crash problems with VS .Net 2005.


Build 0.2.8

11/07/2007
LethalEncounter: Only sends spawns to the player if they are in the proximity of the spawn.
LethalEncounter: Removes the spawn from the player's list once the player moves far enough away.
LethalEncounter: Fixed bug with /spawn that wasnt assigning a new spawn id.
LethalEncounter: Added /speed command.
LethalEncounter: Fixed a few bugs with the proximity code.


Build 0.2.7

11/03/2007
LethalEncounter: Fixed a crash bug with long zone names.
LethalEncounter: If a player doesnt inclue coordinates when using /spawn it will default to the player's coordinates.
LethalEncounter: Fixed motd, it will now correctly load from database.
LethalEncounter: Fixed bug with combat that allowed you to attack yourself.


Release Files

Files available via Sourceforge as well as SVN.

Source Binaries