Difference between revisions of "Developer:File Hierarchy"
(New page: =EverQuest II File Types and Hierarchies== ==File Types== '''.draw''' - Files used to reference shaders and geometric primitives for objects and terrain. '''.hit''' - Files used to determi...) |
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=EverQuest II File Types and Hierarchies== | =EverQuest II File Types and Hierarchies== | ||
==File Types== | ==File Types== | ||
| − | '''.draw''' - Files used to reference shaders and geometric primitives for objects and terrain. | + | '''.draw''' - Files used to reference shaders and geometric primitives for objects and terrain.<br> |
| − | '''.hit''' - Files used to determine level / distance values for NPCs and players. | + | '''.hit''' - Files used to determine level / distance values for NPCs and players.<br> |
| − | '''.sp''' - - | + | '''.sp''' - -<br> |
| − | '''.anim''' - Animation files (Coming Soon) | + | '''.anim''' - Animation files (Coming Soon)<br> |
Latest revision as of 21:45, 2 May 2008
EverQuest II File Types and Hierarchies=
File Types
.draw - Files used to reference shaders and geometric primitives for objects and terrain.
.hit - Files used to determine level / distance values for NPCs and players.
.sp - -
.anim - Animation files (Coming Soon)