Difference between revisions of "LUA:SetSpawnAnimation"

(Created page with "= LUA Functions: SetSpawnAnimation() = Sets the spawn to play an animation when it spawns in the zone ==== Syntax ==== SetSpawnAnimation(param1, param2, param3) ==== Param...")
 
Line 1: Line 1:
 +
{{PageHeaderChild|LUA|SetSpawnAnimation}}
 
= LUA Functions: SetSpawnAnimation() =
 
= LUA Functions: SetSpawnAnimation() =
 
Sets the spawn to play an animation when it spawns in the zone
 
Sets the spawn to play an animation when it spawns in the zone

Revision as of 19:37, 7 June 2018

LUA - SetSpawnAnimation

Return to: LUA | Tutorials | Portal | Forum | Project Manager | Bug Tracker

LUA Functions: SetSpawnAnimation()

Sets the spawn to play an animation when it spawns in the zone


Syntax

SetSpawnAnimation(param1, param2, param3)


Parameters

Required - param1 (Spawn), param2 (int32)
param1 is the spawn to play the animation
param2 is the id of the animation to play
Optional - param3 (int16)
param3 is the time in milliseconds after the spawn is added to the world that it can play the animation


Usage

function spawn(NPC)
    SetSpawnAnimation(NPC, 13016)
end

If assigned to a skeleton or zombie they will play the animation where they crawl out of the ground when they spawn


Notes

param3 will default to 5000 (5 secs) if it is not included