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Difference between revisions of "LUA:MoveToLocation"
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= LUA Functions: MoveToLocation() = | = LUA Functions: MoveToLocation() = | ||
Has the spawn move to the given location | Has the spawn move to the given location | ||
| Line 13: | Line 16: | ||
: ''param3'' is the y coordinate to move to | : ''param3'' is the y coordinate to move to | ||
: ''param4'' is the z coordinate to move to | : ''param4'' is the z coordinate to move to | ||
| − | ;Optional - ''param5'' (float), ''param6'' (string) | + | ;Optional - ''param5'' (float), ''param6'' (string), ''param7'' (bool) |
: ''param5'' is the speed | : ''param5'' is the speed | ||
: ''param6'' is a lua call back function | : ''param6'' is a lua call back function | ||
| + | : ''param7'' is true if you plan to add more points, false when it is the last point | ||
Revision as of 19:40, 7 June 2018
LUA - MoveToLocation
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LUA Functions: MoveToLocation()
Has the spawn move to the given location
Syntax
MoveToLocation(param1, param2, param3, param4, [param5], [param6])
Parameters
- Required - param1 (Spawn), param2 (float), param3 (float), param4 (float)
- param1 is the spawn to move
- param2 is the x coordinate to move to
- param3 is the y coordinate to move to
- param4 is the z coordinate to move to
- Optional - param5 (float), param6 (string), param7 (bool)
- param5 is the speed
- param6 is a lua call back function
- param7 is true if you plan to add more points, false when it is the last point
Usage
function hailed(NPC, Spawn)
MoveToLocation(NPC, 10, 0, 20)
end
When hailed the NPC will move to 10, 0, 20