Difference between revisions of "LUA:MoveToLocation"

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{{PageHeaderChild|LUA|MoveToLocation}}
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= LUA Functions: MoveToLocation() =
 
= LUA Functions: MoveToLocation() =
 
Has the spawn move to the given location
 
Has the spawn move to the given location
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: ''param3'' is the y coordinate to move to
 
: ''param3'' is the y coordinate to move to
 
: ''param4'' is the z coordinate to move to
 
: ''param4'' is the z coordinate to move to
;Optional - ''param5'' (float), ''param6'' (string)
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;Optional - ''param5'' (float), ''param6'' (string), ''param7'' (bool)
 
: ''param5'' is the speed
 
: ''param5'' is the speed
 
: ''param6'' is a lua call back function
 
: ''param6'' is a lua call back function
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: ''param7'' is true if you plan to add more points, false when it is the last point
  
  

Revision as of 19:40, 7 June 2018

LUA - MoveToLocation

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LUA Functions: MoveToLocation()

Has the spawn move to the given location


Syntax

MoveToLocation(param1, param2, param3, param4, [param5], [param6])


Parameters

Required - param1 (Spawn), param2 (float), param3 (float), param4 (float)
param1 is the spawn to move
param2 is the x coordinate to move to
param3 is the y coordinate to move to
param4 is the z coordinate to move to
Optional - param5 (float), param6 (string), param7 (bool)
param5 is the speed
param6 is a lua call back function
param7 is true if you plan to add more points, false when it is the last point


Usage

function hailed(NPC, Spawn)
    MoveToLocation(NPC, 10, 0, 20)
end

When hailed the NPC will move to 10, 0, 20