Difference between revisions of "LUA:SendPopUpMessage"

(Created page with "This function will send a message to a player in their chatbox. The last parameter is optional, leaving it blank defaults to white, you may also use "yellow" or "red". ==== Synt...")
 
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This function will send a message to a player in their chatbox. The last parameter is optional, leaving it blank defaults to white, you may also use "yellow" or "red".
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This function will send a pop-up message to a player. The last 3 parameters are the number amount of each color.
  
 
==== Syntax ====
 
==== Syntax ====

Revision as of 18:59, 9 May 2013

This function will send a pop-up message to a player. The last 3 parameters are the number amount of each color.

Syntax

SendPopUpMessage(target, "message string", red, green, blue)

Usage

function InRange(Zone, Spawn)
    if GetQuestStep(Spawn, 4) == 3 then
        SendPopUpMessage(Spawn, "This is the break in the barricade Yasha sent you to fix.", 255, 255, 255)
    end
end

When InRange() is called, the target "Spawn" will get a white colored Pop-Up message that says "This is the break in the barricade Yasha sent you to fix.".

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