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Difference between revisions of "LUA:GetName"
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== LUA Functions: GetName(param) == | == LUA Functions: GetName(param) == | ||
Returns the current '''name''' of ''param''. The parameter can be either the targeted player or the NPC. | Returns the current '''name''' of ''param''. The parameter can be either the targeted player or the NPC. | ||
Latest revision as of 20:31, 10 July 2012
LUA Functions: GetName(param)
Returns the current name of param. The parameter can be either the targeted player or the NPC.
Syntax
var = GetName(param)
Parameters
Required: param (int)
Notes
param must be one of the vars in the function params. In the example below, it would be either "NPC" or "Spawn"
Usage
function hailed(NPC, Spawn) Say(NPC, "Greetings, " .. GetName(Spawn) .. "! How are you doing today?") end
This makes the NPC respond with a personalized greeting to the player, by name.